All games in the series have been set in and around the world of Azeroth, a high fantasy setting. Initially, the start of the series focused on the human nations which make up the Eastern Kingdoms, and the Orcish Horde which arrived in Azeroth via a dark portal, beginning the great wars. The Orcs arrived from another world, referred to as Draenor or Outland, a world which will be shattered into pieces by demonic magics during the events of Warcraft II. Later on in the series the world of Azeroth was expanded, revealing the new continents of Kalimdor, Northrend and Pandaria, allowing the introduction of the Night Elves, Tauren and other major races into the universe. The world of Azeroth also contains the traditional fantasy setting races of elves, dwarves, gnomes, orcs, and trolls.[3][4]
The series also resulted in the publishing of several books relevant to the Warcraft universe setting, covering a wide range of the timelines of the universe.[5] A collectable card game was also published, which offered those who bought booster packs a chance to gain access codes to limited in-game content in World of Warcraft.[6][7] An upcoming film adaptation is planned.[8] A number of comics have also been released alongside the books, further covering parts of the universe's storyline. A short-lived, online-subscription only magazine was also available, but later ceased publication after just 5 issues.[9]
Contents[hide] |
[edit] Video games
This section requires expansion. (October 2009) |
1994– | – Warcraft: Orcs & Humans | |
1995– | – Warcraft II: Tides of Darkness | |
1996– | – Warcraft II: Beyond the Dark Portal | |
1997– | ||
1998– | ||
1999– | – Warcraft II: Battle.net Edition | |
2000– | ||
2001– | ||
2002– | – Warcraft III: Reign of Chaos | |
2003– | – Warcraft III: The Frozen Throne | |
2004– | – World of Warcraft | |
2005– | ||
2006– | ||
2007– | – World of Warcraft: The Burning Crusade | |
2008– | – World of Warcraft: Wrath of the Lich King | |
2009– | ||
2010– | – World of Warcraft: Cataclysm | |
2011– | ||
2012– | – World of Warcraft: Mists of Pandaria |
In 1998, an adventure game in the series, Warcraft Adventures: Lord of the Clans, was announced as being cancelled, having been previously delayed from a 1997 release.
In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre, and released World of Warcraft, an MMORPG. Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches. World of Warcraft quickly gained much popularity worldwide, becoming the world's largest subscription based MMORPG. They reached a peak 12 million subscribers worldwide.[11] World of Warcraft has had three expansions as of 2010. During the production of StarCraft II: Wings of Liberty, Blizzard co-founder Frank Pearce stated that "If there’s a team that’s passionate about doing another WarCraft RTS, then that’s definitely something we would consider. It’s nothing that we’re working on right now, we have development teams working on Cataclysm, StarCraft II: Wings of Liberty, Diablo III, and when those teams are all off the projects they’re working on, they’ll be intimately involved in the discussions about what’s next."
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